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Poll: Ozhiphop Beat Battle League Round 10 WINNERS Renz and FG
1 -- 0 (0%)
2 -- 0 (0%)
3 --- 5 (20%)
4 --- 1 (4%)
5 --- 1 (4%)
6 -- 0 (0%)
7 -- 0 (0%)
8 -- 0 (0%)
9 --- 1 (4%)
10 -- 0 (0%)
11 --- 1 (4%)
12 --- 5 (20%)
13 --- 1 (4%)
14 --- 1 (4%)
15 --- 4 (16%)
16 --- 4 (16%)
17 --- 1 (4%)

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Author: Subject: Ozhiphop Beat Battle League Round 10 WINNERS Renz and FG
eddyextrackt
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sound.gif posted on 24-10-2011 at 09:04 AM
Ozhiphop Beat Battle League Round 10 WINNERS Renz and FG


Congrats to Renz - donutkings and FG for snapping up first place and earning yourselves $50 to soulclap each.
I'll organize your prizes and u2u by the end of the week.

By a whisker behind in second place came Ash pope and Bom

Followed by beats 4, 5, 9, 11, 13, 14 , 17 to mass take out 3rd


1. chrislabs
2. aetcix
3. renz
4. paradox
5. mr garlic
6. cheel
7. onemic
8. rip van audio
9. larks
10. bipola
11. able2
12.fg
13. con
14. manic
15.Ash pope
16. bom
17. dicky mc



Ozhiphop.com Beat Battle League Round 10 by battlefebuary







Thanks to all those who had entered, This has been an absolute beast of a round and a good sign that things are yet to get bigger! Big props to One mic once again for the samples!



[Edited on 31-10-2011 by eddyextrackt]




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[*] posted on 24-10-2011 at 09:22 AM


heaps of good ones there, wish i wasn't so lazy about my beat this round, but too many distractions atm.

by the way beat seven has vocals in it and what sounds like a synth saw bass.

[Edited on 24-10-2011 by darkDisco]

[Edited on 24-10-2011 by darkDisco]
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[*] posted on 24-10-2011 at 09:55 AM


Yeah we would let the bass slide at a pinch, but the vocals arent allowed.. So we are going to have to disqualify 7 for this round which is too bad because the beat was nice,

The rules were posted up and to be fair to everyone it cant be eligible to win, So try again next month There will be more prizes coming!




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[*] posted on 24-10-2011 at 11:11 AM


12, with 3 a close second.



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[*] posted on 24-10-2011 at 01:24 PM


whoah 17 entries, heavy

yeah 12 be nice
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[*] posted on 24-10-2011 at 02:00 PM


I only had a quick listen through and will come back later to vote, but the ones that stood out to me:
2 - I like the groove with those bongo sort of drums layered, nice vibe. Would sound dope with an MC, and that horn swell really accentuated but used sparingly.
3 - Cool bassline, probably the best mix, loud and well balanced. Yea that bassline is mad flowing. Is that samples or a live bass?
8 - At first I thought this was way over-limited, and it may be a little, but I like those drums, nasty.
15 - Drew me in over the course of it, and when those horns come in I'm loving it. Haven't smashed the limiter but achieved a really nice mix with punch, detail and depth.




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[*] posted on 24-10-2011 at 02:34 PM


So the person who submitted beat 7 gets disqualified but everyone else with beats over 1.30 wont be, yet rules have still been broken either way??

Maybe if its cool submitting long beats over that 1.30 mark (i do it ) change the rules man?

Note: Beat 7 aint mine, just looking at this from outside.


and a breakdown


1. was nice, vocal was used well.

2. i enjoyed the fact you used the guitar plucks, real shuffling beat. drums were on point

3. is really nice, the highs almost killed my ear drums though ^ agree with the bassline being fucking dope though

4. bit quiet, looks like the limiter fell off! better mix wouldnt have gone astray, nice use of sample.

5. Dope, drum choice was nice, some mf doom style slight outta beat drum hits :P sample could changed up more!

6. i could rap on this. stoupish sounding shit.

7. pity you used a vocal sample. nice beat.

8. dug the drums / gritty feel, and that swelling horn mixed with small vocal snippets.
this is real nice

9.tricked me! haha nice intro. reminds me of some action music - chase scene

10. would of liked to hear the sample flipped more!

11. this is nice, the bongo roll was nice, overall mix and feel of this is nice.

12. got that groove. bass line is nice on this, some mphazes style smooth bass.

13. like the guitar chops. simple beat but it works well, the 8 bar loop of the sample flip changes it up enuff to not become stale

14. got some beasty ass drums. the vocal layering is special, could of used more sound sample though

15. oh! intro got me, drums are nice. the string sound is nice (how you get that outta them samples>?!) builds up nicely

16. soundcloud froze - ill get back to ya

15.soundcloud froze - il get back to ya!




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[*] posted on 24-10-2011 at 04:13 PM


Quote:
Originally posted by phunnymoney
This should be posted in every new round for the beat comp

Ozhiphop.com Beat Battle League Rules

Rules for Battle League:

First Up

1. The past winner uploads the sample used for the next round

The Sample

1. The uploaded sample(s) cannot be longer then 30 seconds. You can have x30 1 seconds or 3x 10 second samples. Up to you, get creative or keep it REALZ.

Cooking It

1. Make it how ever you like BUT, you can only use the audio
provided. You may add your own:

a. Drums: This means kicks, snares, hi-hatts and open hatts and procession sounds.

b. Bass: You can add a bass-line to the beat. This is only to give the beat some low end.

2. You are free to manipulate that sample in anyway you like

Time Frames

1. You have 14 days to make, record, mix and master your beat from the day the sample it posted.
2. Voting will run for 7 days. 12PM on the 7th day the places will be called.


Points

1st 150 Points
2nd 100 Ppints
3rd 50 Points
Everyone who gets zero votes gets 1 point

All your points will get recorded and updated at the
Ozhiphop.com Beat Battle League Facebook group

http://www.facebook.com/home.php?sk=group_168881126492690&ap...

Disclaimer

Anyone busted breaking the rules will be barred from that round and stripped of all points for that round.

Keeps it real son

[Edited on 24-6-2011 by phunnymoney]

[Edited on 27-8-2011 by LJ]


no limit on beat times as far i know, never has been since ive been messing with this comp.( correct me if im wrong)
The rule that was broken was the actual sample length, BUT that has been pretty much the only exception throughout the competition and i dont think anyone wants to argue with extra creative resources. From my stand point the samples i received were longer and i tried to comprimise between onemics choice and length restrictions, i think 30 seconds is a bit stingy/stale. Maybe we change that.


As for beat 7, look you probably didnt realize..if you send me through your joint again without the vocals i'l replace it on soundcloud

[Edited on 24-10-2011 by eddyextrackt]




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[*] posted on 24-10-2011 at 04:42 PM


yeah there are some absolute heaters here!

always proud to be apart of this!




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[*] posted on 24-10-2011 at 05:39 PM


1. nice simple little tracks, volume should be bit louder but hey just turn the dial up :p

2. slow moving track, drums have good punch and the percussion loop/break fills it out nicely. Solid track with a really nice laid back almost mobyish hint in there.

3. first listen too this on my crappy speakers and i thought this was amazing, then after having a listen on my monitors fark the drums have fair bit too much thin hi range hats for my liking. The bass is dope. Sample is used well and its rather well done wide mix.

4. sounds like an mpc ish beat. Nice simple drums roll smoothly, the kick sounds pushed into the red a little too much.

5. like the looped sample, creating a string nice, the wide drums are well to wide for me, you loose alot of you punch, bass. starts to get repeditive quickly.

6. nice, sampes are really messed with in this beat, ther reversed one sounds like a warped vilion :) Drums on there own are solid just dont do much together though.

7. good beat, farking dont like the vocals don't really think they actually bring anything too the beat. snare just a little too loud.

8. loud, epicish use of the sample, the pan on the hats pissed me of quickly. Drums too rough for me.

9. cool but the drums seem bit weak not much bass to the kick, and the bass seems hidden in the mix to far back.

10. really dig the use of the sample, the swing of the drums is cool too (bipola beat ? or paradoxau ) Only grip is the drums seem weak, not much body too them.

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[*] posted on 24-10-2011 at 09:45 PM


Waddup peoples? I hope you all enjoyed this month's samples. A lot of heat up in here! I'm the dumbass who ended up with vocals on the joint, but I resubmitted without. You'd think I know better, since I provided the samples, but...

I wish I had the time to comment on each and everyone's tracks, but I just don't have the time. That being said - Track 3 is the absolute shiznit! I salute you, Sir.

#That is all
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[*] posted on 24-10-2011 at 10:06 PM


Alright replaced and all sweet

From now on if you break the rules your out for that round.


I'll make sure to post the rules on each battle's OP so there isnt any confusion in the future.




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[*] posted on 25-10-2011 at 02:14 PM


all good must have missed the rule change. was rooting for number 7 glad its back up!

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[*] posted on 25-10-2011 at 07:38 PM


Yeah, onemic, nice selections of samples. People took them in a bunch of different directions which is always cool. I really struggled to make something I was happy with but that's probably because I knew the samples deserved a killer beat.



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[*] posted on 25-10-2011 at 11:23 PM


finding this reaaaly hard to pick one



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[*] posted on 25-10-2011 at 11:49 PM


I really dug those samples cause there was alot to choose from...in the future we should def keep the the sample time long. There is some good ones in there!



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[*] posted on 26-10-2011 at 01:48 PM


yeah dunno why there would need to be rules about the sample length, it's not going to affect the outcome

pretty sure 12 is going to get my vote for bringing the funk and being so different from most of the others
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[*] posted on 26-10-2011 at 02:42 PM


Yeah, I agree with Chee about sample length. There should be a minimum length - you know, no less than 10 seconds per sample or something. But a maximum length probably leads to more similar beats since your options will be limited.

That said, the last two rounds have had a good length of samples.




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[*] posted on 28-10-2011 at 04:53 PM


jesus, this round has been amazing..

im not so worried about the sample length, more about people making like 3 minute long beats when there's so many to get through, i think the shorter the more people will listen to all of them.




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[*] posted on 28-10-2011 at 08:42 PM


Yeah, true. 3 mins is a bit full on when there are 17 beats to listen through.

That said though, you need to allow 4 - 8 bars for an intro and then another 8 - 16 bars for folks to vibe off things, then another 8 or so bars for a 'hook' section then another 4 - 8 bars for a bridge and outro. If the BPM is slower then the beat will be longer. Any less than that and you're not really getting an idea of the producer's skill on the track - making loops is pretty easy but arranging songs well is hard.

Still, maybe an upper limit of 2 min or 2 min 30 seconds might encourage more people to listen and vote. I dunno.




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[*] posted on 28-10-2011 at 09:33 PM


We need a new poll to see if darkDisco will ever finish his review... Maybe Walking with the Dead was so good he's fallen into a pleasure-coma...

I just made up the idea of a pleasure-coma but now I want one.




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[*] posted on 30-10-2011 at 01:26 PM


i'll take a pleasurecoma to go aswell man, couple panadol too :/

LAST DAY FOR VOTING PEEPS.

I'll Make some changes to the rules, start a thread and see what the general consensus is




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[*] posted on 30-10-2011 at 08:51 PM


Yeah... feeling you on the panadol... the alcohol business is for the drunk birds.

[Edited on 30-10-2011 by FG]




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[*] posted on 30-10-2011 at 11:07 PM


fuck, still cant decide. im feeling mine more than most tbh, concept wise anyway. delivery could have been tighter, think im going to hit 9 up. it deserves at least 1 vote,



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[*] posted on 30-10-2011 at 11:16 PM


whats gonna happen with the gift card if more then one person wins (ties for first) haha



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