Ozhiphop Beat Battle League Round 10 WINNERS Renz and FG
Congrats to Renz - donutkings and FG for snapping up first place and earning yourselves $50 to soulclap each.
I'll organize your prizes and u2u by the end of the week.
By a whisker behind in second place came Ash pope and Bom
Followed by beats 4, 5, 9, 11, 13, 14 , 17 to mass take out 3rd
1. chrislabs
2. aetcix
3. renz
4. paradox
5. mr garlic
6. cheel
7. onemic
8. rip van audio
9. larks
10. bipola
11. able2
12.fg
13. con
14. manic
15.Ash pope
16. bom
17. dicky mc
Thanks to all those who had entered, This has been an absolute beast of a round and a good sign that things are yet to get bigger! Big props to One
mic once again for the samples!
Yeah we would let the bass slide at a pinch, but the vocals arent allowed.. So we are going to have to disqualify 7 for this round which is too bad
because the beat was nice,
The rules were posted up and to be fair to everyone it cant be eligible to win, So try again next month There will be more prizes coming!
[quote][i]Originally posted by DrBind[/i]
Never mind some woman pretending to be a social worker luring young vulnerable pregnant women into some seedy preggo sex den.
Bind has probably fucked a pregnant girl. [/quote]
I only had a quick listen through and will come back later to vote, but the ones that stood out to me:
2 - I like the groove with those bongo sort of drums layered, nice vibe. Would sound dope with an MC, and that horn swell really accentuated but used
sparingly.
3 - Cool bassline, probably the best mix, loud and well balanced. Yea that bassline is mad flowing. Is that samples or a live bass?
8 - At first I thought this was way over-limited, and it may be a little, but I like those drums, nasty.
15 - Drew me in over the course of it, and when those horns come in I'm loving it. Haven't smashed the limiter but achieved a really nice mix with
punch, detail and depth.
Originally posted by phunnymoney
This should be posted in every new round for the beat comp
Ozhiphop.com Beat Battle League Rules
Rules for Battle League:
First Up
1. The past winner uploads the sample used for the next round
The Sample
1. The uploaded sample(s) cannot be longer then 30 seconds. You can have x30 1 seconds or 3x 10 second samples. Up to you, get creative or keep it
REALZ.
Cooking It
1. Make it how ever you like BUT, you can only use the audio
provided. You may add your own:
a. Drums: This means kicks, snares, hi-hatts and open hatts and procession sounds.
b. Bass: You can add a bass-line to the beat. This is only to give the beat some low end.
2. You are free to manipulate that sample in anyway you like
Time Frames
1. You have 14 days to make, record, mix and master your beat from the day the sample it posted.
2. Voting will run for 7 days. 12PM on the 7th day the places will be called.
Points
1st 150 Points
2nd 100 Ppints
3rd 50 Points
Everyone who gets zero votes gets 1 point
All your points will get recorded and updated at the
Ozhiphop.com Beat Battle League Facebook group
Anyone busted breaking the rules will be barred from that round and stripped of all points for that round.
Keeps it real son
[Edited on 24-6-2011 by phunnymoney]
[Edited on 27-8-2011 by LJ]
no limit on beat times as far i know, never has been since ive been messing with this comp.( correct me if im wrong)
The rule that was broken was the actual sample length, BUT that has been pretty much the only exception throughout the competition and i dont think
anyone wants to argue with extra creative resources. From my stand point the samples i received were longer and i tried to comprimise between onemics
choice and length restrictions, i think 30 seconds is a bit stingy/stale. Maybe we change that.
As for beat 7, look you probably didnt realize..if you send me through your joint again without the vocals i'l replace it on soundcloud
My name is Renz!
It\'s just whenever I try and register as that it\'s already fucking taken so I\'m constantly having to chuck in \"oner\" or
\"one\" or \"onez\" etc.. because I have no imagination.
1. nice simple little tracks, volume should be bit louder but hey just turn the dial up :p
2. slow moving track, drums have good punch and the percussion loop/break fills it out nicely. Solid track with a really nice laid back almost
mobyish hint in there.
3. first listen too this on my crappy speakers and i thought this was amazing, then after having a listen on my monitors fark the drums have fair bit
too much thin hi range hats for my liking. The bass is dope. Sample is used well and its rather well done wide mix.
4. sounds like an mpc ish beat. Nice simple drums roll smoothly, the kick sounds pushed into the red a little too much.
5. like the looped sample, creating a string nice, the wide drums are well to wide for me, you loose alot of you punch, bass. starts to get
repeditive quickly.
6. nice, sampes are really messed with in this beat, ther reversed one sounds like a warped vilion Drums on there own are solid just dont do much together though.
7. good beat, farking dont like the vocals don't really think they actually bring anything too the beat. snare just a little too loud.
8. loud, epicish use of the sample, the pan on the hats pissed me of quickly. Drums too rough for me.
9. cool but the drums seem bit weak not much bass to the kick, and the bass seems hidden in the mix to far back.
10. really dig the use of the sample, the swing of the drums is cool too (bipola beat ? or paradoxau ) Only grip is the drums seem weak, not much body
too them.
Waddup peoples? I hope you all enjoyed this month's samples. A lot of heat up in here! I'm the dumbass who ended up with vocals on the joint, but I
resubmitted without. You'd think I know better, since I provided the samples, but...
I wish I had the time to comment on each and everyone's tracks, but I just don't have the time. That being said - Track 3 is the absolute shiznit! I
salute you, Sir.
Yeah, onemic, nice selections of samples. People took them in a bunch of different directions which is always cool. I really struggled to make
something I was happy with but that's probably because I knew the samples deserved a killer beat.
I really dug those samples cause there was alot to choose from...in the future we should def keep the the sample time long. There is some good ones
in there!
Yeah, I agree with Chee about sample length. There should be a minimum length - you know, no less than 10 seconds per sample or something. But a
maximum length probably leads to more similar beats since your options will be limited.
That said, the last two rounds have had a good length of samples.
im not so worried about the sample length, more about people making like 3 minute long beats when there's so many to get through, i think the shorter
the more people will listen to all of them.
Problems and dues I got em removed
Swallowed the truth and my tolerance grew
Yeah, true. 3 mins is a bit full on when there are 17 beats to listen through.
That said though, you need to allow 4 - 8 bars for an intro and then another 8 - 16 bars for folks to vibe off things, then another 8 or so bars for a
'hook' section then another 4 - 8 bars for a bridge and outro. If the BPM is slower then the beat will be longer. Any less than that and you're not
really getting an idea of the producer's skill on the track - making loops is pretty easy but arranging songs well is hard.
Still, maybe an upper limit of 2 min or 2 min 30 seconds might encourage more people to listen and vote. I dunno.
fuck, still cant decide. im feeling mine more than most tbh, concept wise anyway. delivery could have been tighter, think im going to hit 9 up. it
deserves at least 1 vote,
whats gonna happen with the gift card if more then one person wins (ties for first) haha
My name is Renz!
It\'s just whenever I try and register as that it\'s already fucking taken so I\'m constantly having to chuck in \"oner\" or
\"one\" or \"onez\" etc.. because I have no imagination.